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	<title>Comments on: Mirror, Mirror &#8211; What is the whitest of all?</title>
	<atom:link href="http://www.sastwingees.org/2007/06/27/mirror-mirror-what-is-the-whitest-of-all/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sastwingees.org/2007/06/27/mirror-mirror-what-is-the-whitest-of-all/</link>
	<description>Knowledge is Scrumptious</description>
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		<title>By: Anonymous</title>
		<link>http://www.sastwingees.org/2007/06/27/mirror-mirror-what-is-the-whitest-of-all/comment-page-1/#comment-632</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 04 Jul 2007 15:55:00 +0000</pubDate>
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		<description>Archana,

if you look at the phenomenon of scattering carefully, reflection is a subset of that. The amount of reflection is of course based on the material.

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		<content:encoded><![CDATA[<p>Archana,</p>
<p>if you look at the phenomenon of scattering carefully, reflection is a subset of that. The amount of reflection is of course based on the material.</p>
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		<title>By: Anonymous</title>
		<link>http://www.sastwingees.org/2007/06/27/mirror-mirror-what-is-the-whitest-of-all/comment-page-1/#comment-631</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 27 Jun 2007 21:48:00 +0000</pubDate>
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		<description>You are right Archana. Highly polished surfaces should not create shades and reflect more.

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		<content:encoded><![CDATA[<p>You are right Archana. Highly polished surfaces should not create shades and reflect more.</p>
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		<title>By: Anonymous</title>
		<link>http://www.sastwingees.org/2007/06/27/mirror-mirror-what-is-the-whitest-of-all/comment-page-1/#comment-630</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Wed, 27 Jun 2007 15:57:00 +0000</pubDate>
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		<description>This scattering thing is new to me. I thought white surface does not absorb any light and that is why it is white.

Doesn&#039;t scattering depend on the texture too?

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		<content:encoded><![CDATA[<p>This scattering thing is new to me. I thought white surface does not absorb any light and that is why it is white.</p>
<p>Doesn&#8217;t scattering depend on the texture too?</p>
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